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There are a thousand different ways to learn how to play guitar, but have you ever wanted to do it by playing along to Offspring songs on your iPad? Of course you did! And as luck would have it now you can with Rock Prodigy. The app is a fully-featured guitar trainer, allowing users to play along with three different Offspring songs and learn all the riffs made famous by Dexter and Noodles. The feature list is pretty staggering, showcasing a chromatic tuner, the ability to slow down, loop or auto pause tracks, polyphonic pitch detection that can tell the difference between single notes and chords, an optional Line-in so you can hear your guitar in the track and much more.

The app works with any electric or acoustic guitar and comes pre-loaded with instructions and all the various guitar parts for “Come Out and Play (You Gotta Keep ‘Em Separated). Furthermore, users can also download full lessons for “The Kids Aren’t Alright,” and “You’re Gonna Go Far, Kid” from within the app totally for free. Granted, if you hate The Offspring then this would be the worst possible way to learn the guitar, but for fans this is an awesomely complete app at a shockingly reasonable price.



The Offspring: Rock Prodigy


Universal App – Designed for iPhone and iPad
Buy Now: $ 9.99
Released: 2012-01-20 :: Category: Music


Apps mentioned in this post: The Offspring: Rock Prodigy


About: The Offspring Want to Make You a Guitar God with Rock Prodigy is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Rebuild Review


Rebuild Review


By on February 20th, 2012
Our Rating: ★★★★☆ :: DEVOURS FREE TIME
Universal App – Designed for iPhone and iPad

The gritty, almost awkward presentation in this zombie apocalypse strategy game might cause some hesitation. Make no mistake, however, it’s one heck of a Must-Own for genre fans.

 

Developer: Sarah Northway
Price: $ 2.99
Version: 2.0
App Reviewed on: iPhone 3GS

Graphics / Sound Rating: 3 out of 5 stars
User Interface Rating: 4 out of 5 stars
Gameplay Rating: 4.5 out of 5 stars
Re-use / Replay Value Rating: 4.5 out of 5 stars

Overall Rating: 4 out of 5 stars

My initial foray into the world of Rebuild began with some trepidation. I was never familiar with the original Flash game or the sequel. To me it was a rather simple-looking zombie apocalypse/city building sim with a lot of unexpectedly high user ratings. Then I played it. Now the avalanche of positive reviews makes sense.

Like any good zombie apocalypse game, Rebuild puts players in the unfortunate shoes of the survivors. They’ll have to scavenge for supplies, recruit new people, assign jobs, defend against the walking dead and living looters, scout out new areas, and an absolute ton of other stuff. The overall goal is to reclaim fifty buildings to create a safe haven large enough to begin life anew, which is no easy task, even on the lower difficulty setting.

Rebuild is a shockingly robust city-management game that just happens to be set in a world overrun with zombies. Each and every survivor has his or her own specialty and will only get better as he or she performs more tasks. They can also be trained more directly if players take control of a school. As expected, certain skills are better for certain situations, and having a diverse pool of talent to pull from is essential. Anyone can do any job, really, but things go much faster with the right person assigned. Similarly, new equipment (firearms, toolboxes, etc…) can be found and given to specific characters in order to increase their effectiveness. I can’t stress enough just how much time this game has taken from me, and I’m itching to go back for more even as I’m writing this. It may very well be a zombie-loving wannabe city manager’s dream come true.

If it weren’t for the fact that the visual end of things was so off-putting, I’d imagine Rebuild would be getting even more attention than it is now. I wouldn’t say the graphics are terrible, but they’re incredibly rough around the edges. Survivors look rather odd and the in-game text for mission descriptions and other miscellaneous happenings is super-duper tiny on my 3GS screen. About the only thing that offsets the tiny interface and bland imagery is the artwork that pops up during the random zombie attacks. What can I say? I’m a sucker for intentionally rough illustration styles.

If anyone reading this likes games with a focus on micromanagement, and either loves or doesn’t mind the inclusion of zombies, I’d urge them to buy Rebuild right away. Anyone who’s curious should check out the Flash-based precursor at the very least. Just be aware, it’ll most likely make an entire day disappear in the blink of an eye.



Rebuild


Universal App – Designed for iPhone and iPad
Buy Now: $ 2.99

Our Rating: ★★★★☆ :: DEVOURS FREE TIME
Read Our Full Review >>

Released: 2011-11-17 :: Category: Games


Apps mentioned in this post: Rebuild


About: Rebuild Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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RobotGladi8tor Review


RobotGladi8tor Review


By on February 20th, 2012
Our Rating: ★★★½☆ :: AMBITIOUS AUTOMATONS
Universal App – Designed for iPhone and iPad

The “open world” and “mega battles” aren’t quite as open and mega as expected, but RobotGladi8tor is still a nifty sci-fi brawler. With a few caveats, of course.

 

Developer: Speedbump
Price: $ 1.99
Version: 1.2
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: 4.25 out of 5 stars
User Interface Rating: 3 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Re-use / Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.44 out of 5 stars

Getting drawn in to the world of RobotGladi8tor is easy. I mean look at it. It’s got the kind of gritty sci-fi atmosphere that doesn’t get much iOS love these days. With Unreal behind it, no less. Wanting to stay in this universe is another matter entirely.

We all know the premise: good-guy gets railroaded, ends up on some kind of death-dealing spectator sport of the future, has to fight for his freedom and hopefully get back at the bad-guy, etc… It’s eerily like the criminally under appreciated Schwarzenegger classic, The Running Man, actually. Only in space and with robots. Players take control of the enigmatic “Number 8″ as he explores the derelict space station, boosts ratings, and fights his way past a small battalion of mechanized ne’er-do-wells.

Aside from looking pretty, RobotGladi8tor also offers up a decent amount of exploration. Keycards can be tracked down, new weapons can be uncovered in various nooks and crannies, and there’s almost always something looking for a fight around the next corner. Being a Speedbump production it also features some very well-done voice work and some excellent music. That pretty much makes them two-for-two now.

It’s a shame that there are so many small irritations that hold the overall experience back. For one thing the “open world” isn’t actually all that open. There’s some exploration to be had, but those are just small detours along the main path. Plus the “world” in question is actually rather small, all things considered. At least when compared to other titles that use the open world bullet point. The controls are also fairly problematic. There’s a little lag with the controls and the visuals during fights, but they’re more of an annoyance while navigating. Swiping to look around takes forever and there’s no way to adjust the sensitivity. I’ve also gotten stuck on environmental geometry. Oh, and I’ve fallen to my death on several occasions thanks to clunky movement during “that part with the lifts.” Players will know it when they get there. Last but not least, I was extremely disappointed to find myself finishing the game within about an hour or so (and “To be continued?” Really now?). Although I suppose I just expected more because of the description. The bigger disappointment I have about the length is that there’s no incentive to play it again aside from getting higher ratings, and those aren’t even really tracked. No New Game+. No unlockable stuff. I even have to manually reset my game if I want to play through again from the beginning.

It may seem like I wasn’t a fan of RobotGladi8tor, but that’s not true. I enjoyed it. I just had to work to enjoy it, which is sort of a problem. Still, it’s certainly not a bad effort. It just needs some tweaking. And perhaps a bit more… stuff.



RobotGladi8tor


Universal App – Designed for iPhone and iPad
Buy Now: $ 1.99 $ 2.99
Released: 2012-02-16 :: Category: Games


Apps mentioned in this post: dream:scape, RobotGladi8tor


About: RobotGladi8tor Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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This Week at 148Apps: February 13-17

This week at 148Apps.com, we pined for the release of the newest version of Mac OSX, named Mountain Lion. Brad Hilderbrand writes, “Apple shocked the world today by announcing a brand-new operating system for desktop devices, less than a year after the launch of OS X Lion. Codenamed Mountain Lion, the latest update further blurs the line between home computers and tablets, bringing a host of features that make your MacBook or iMac run more like an iPad.

Read about all of the new features on 148Apps.

Our GiggleApps compatriots were busy this week as well, reviewing the latest apps for kids. Amy Solomon reviewed David and Goliath for the iPad (the MVP Edition), and had this to say about it: “The quality of this application is undeniable. Although I am not always a fan of computer-generated animations and the use of 3D effects, the look of this app is impressive, with vivid colors and a thoughtful use of pitch-perfect music that creates an incredibly rich experience. I love the details found throughout from the clouds in the sky and other details of nature as well as textures found within, seen in the tents used often-times as backdrops for these characters. There are also some interesting moments of silhouetting characters for a nice effect that I enjoy.”

Read the full review on GiggleApps.com.



David and Goliath for the iPad (The MVP Edition)


iPad Only App – Designed for the iPad
Buy Now: $ 4.99
Released: 2011-10-04 :: Category: Books


Finally, 148Apps.biz kept a brisk pace this week as well. Jack-of-all-trades Brad Hilderbrand reported on the success of Apple’s iPhone 4s, saying, “Anyone still wondering if the iPhone 4S was enough of an upgrade to help Apple maintain industry dominance can stop pondering, as a recent report from Gartner claims that Apple has officially surpassed Samsung as the maker of the world’s most-wanted phones. According to the numbers, Apple moved 35.5 million smartphones in Q4 (primarily driven by the iPhone 4S), while Samsung trailed with 34 million. Not only have these numbers allowed Apple to become the dominant force in smartphones, but the company has also surpassed LG to become the third biggest vendor of all mobile devices, period.”

Read the full report on 148Apps.biz.

Another week is in the bag, but that doesn’t mean we’re done. No, sir, it doesn’t! Follow us on Twitter or Like us on Facebook to get the latest updates on news, reviews and contests. It really is that simple. See you next week, web-heads!

Apps mentioned in this post: David and Goliath for the iPad (The MVP Edition)


About: This Week at 148Apps: February 13-17 is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Tiny Toots Review


Tiny Toots Review


By on February 17th, 2012
Our Rating: ★★★½☆ :: SIMPLE FUN
iPhone App – Designed for the iPhone, compatible with the iPad

Shallow yet undeniably fun, Tiny Toots is a hoot.

 

Developer: Tradewest Digital
Price: $ 0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3.25 out of 5 stars
Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.56 out of 5 stars

Farts are funny. Few people can deny this, even if they’d like to pretend that they prefer high brow fare. So how about a dinosaur that’s fart propelled thanks to his love of beans? That’s what Tiny Toots offers in abundance and it’s great fun for those times when simple yet compelling gameplay are favored over in-depth storytelling, even if it does owe much to Tiny Wings.

Tiny Toots is a game that requires one finger to unleash the power of wind propelled dinosaur running. Throughout each level, numerous hills are between Houston the dinosaur and the end of the stage. Holding a finger to the screen speeds Houston up on his descent from each hill while the opposite is true while climbing the obstacle.

It makes for a one touch game that still requires a fair amount of concentration and timing. Indeed, it’s more challenging than Tiny Wings and practice is essential in order to keep Houston’s speed up. This speed is of the essence as the evil Dr Beanstalk is chasing Houston, intent on taking him back to the dinosaur farm, and ending the game for the player.

Along the way, players can collect more beans and special chilli beans, in order to give Houston a precious speed boost and gain extra points. Four different cups can be gained – stone, bronze, silver, and gold – along with plenty of other satisfying achievements. The basic principles are still there, however, and it’s a fun ride despite its shallow nature. Controls are simple to get to grips with and the whole look of the title ensures that it’s ideal for family gamers as well as older players.

Tiny Toots might be a very simple and familiar idea but it executes the concept well. At the low price of $ 0.99, it makes for an ideal commuting game that’s easy to drop in to and see results fast, especially for those in need of something different from the feathered bird variety. A steady stream of updates in the future will go some way to ensuring that players don’t forget about Tiny Toots after the initial fun factor has faded.



Tiny Toots


iPhone App – Designed for the iPhone, compatible with the iPad
Buy Now: $ 0.99
Released: 2011-12-10 :: Category: Games


Apps mentioned in this post: Tiny Toots


About: Tiny Toots Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Track Lapse Review


Track Lapse Review


By on February 17th, 2012
Our Rating: ★★★☆☆ :: LAPSE OF SANITY
iPhone App – Designed for the iPhone, compatible with the iPad

Track Lapse is a level-based runner game that is full of quirky environments.

 

Developer: XecuDev
Price: $ 0.99
Version Reviewed: 1.0.1
Device Reviewed On: iPod touch 4

Graphics / Sound Rating: 3.5 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 2.5 out of 5 stars

Overall Rating: 3.13 out of 5 stars

Track Lapse is a weird game. It’s something of an endless runner – well, it has fixed levels, but it’s still a “character running forward without stopping” game. The runner in this one is literally a runner, a man running for fitness, with no shirt and an mp3 player. He’s also prone to hallucinations, as on his run he finds himself in very strange places, like what appears to be a volcano, and a disco where he must either jump over or moonwalk past characters in his way. He can sprint to go faster, but this drains more health when he takes damage from obstacles.

Track Lapse’s concept doesn’t seem that weird, but there’s just something about the way it’s so persistent with it, that the protagonist keeps imagining odd new scenarios, that makes it feel weirder than it really is. It’s an interesting experience to see what’s next, from discos to zombies to fiery hellscapes.

The problem is that the levels are never really all that, well…interesting. There are few moments that are frustrating when to figure out, but otherwise, it just winds up being a few set pieces in each section over and over again. Endless runners tend to work because failure is a constant threat, and starting over from the beginning with a reset high score is what happens. However, with the levels with multiple checkpoints that can be restarted multiple times, there is no threat of failure.

Run Roo Run shows how this formula can work: by having short, engaging sections with the challenge coming from difficult timing windows, but being short levels that are quick to restart. This just feels like how this type of game should not be done. Adding in a limited lives mechanic or fewer checkpoints would just be annoying. The faults are with the concept itself. The way that double jumping keeps resetting speed, and how double damage is always taken when sprinting just make the game more frustrating to play and tend to break up the pace of the game. This is as opposed to what a good gameplay mechanic should do: enhance and value to the game, making it more enjoyable to play.

While Track Lapse is weird, that isn’t really enough to make it a good recommendation. This is only for those that like endless runners but like fixed levels, and/or those who like their games weird and quirky.



Track Lapse


iPhone App – Designed for the iPhone, compatible with the iPad
Buy Now: $ 0.99
Released: 2012-02-15 :: Category: Games


Apps mentioned in this post: Track Lapse


About: Track Lapse Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Bird flingers have a month to get their space-gear ready because Rovio just announced the next Angry Birds game is blasting off on March 22 for the final frontier. Rovio has been teasing press and fans alike with a vague note on their blog saying the 4th game in the franchise, Angry Birds Space, is “a completely new game with innovative new gameplay, but with some of the familiar Angry Birds elements that fans already know and love — plus some surprises! “

The blogsphere is awash with best guesses, including that aliens, not pigs will be the enemy and that gravity will (or won’t) play into the physics. The only non-speculative information comes from VentureBeat. They report that the new game based on uber-hit Angry Birds – which passed 700 million downloads recently and launched last week on Facebook  – “will have numerous new characters and players can expect the science part of the game to be physically accurate … On top of launching birds at pigs in zero gravity, the game will have a variety of other gameplay elements, including slow-motion, lightspeed destruction.”

Rovio put out a teaser with a menacing space-faring cardinal and promises more information in early March. It’s a safe bet that this will be even bigger that the Angry Birds Rio movie tie-in from last year, or anything we’ve seen from the Finnish game company so far. We’ll keep you posted as details land here on Earth.



About: Three, Two One, The Countdown to Angry Birds Space Begins – Landing on the App Store March 22 is a post from 148Apps

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Reiner Knizia’s City of Secrets Skyline Review


Reiner Knizia’s City of Secrets Skyline Review


By on February 17th, 2012
Our Rating: ★★★★☆ :: ALWAYS BET ON KNIZIA
Universal App – Designed for iPhone and iPad

It’s Sudoku-meets-urban planning in this bizarre amalgamation of App Store talent.

 

Developer: Aidem Media
Price: $ 0.99
Version: 1.0
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: 4 out of 5 stars
User Interface Rating: 3.75 out of 5 stars
Gameplay Rating: 4.5 out of 5 stars
Re-use / Replay Value Rating: 4 out of 5 stars

Overall Rating: 4.06 out of 5 stars

There are plenty of names on the App Store that instill a sense of confidence, both in the quality of a product and the quality of the experience. Most of these names are of development teams or publishing houses. Very few of them belong to a sole individual. Reiner Knizia is one such individual, cranking out supremely clever and high-quality board/card games without fail. Reiner Knizia’s City of Secrets Skyline is certainly no exception.

Reiner Knizia’s City of Secrets Skyline is an iOS adaptation of the board game that incorporates visual elements from the up-coming City of Secrets 2. The latter basically amounts to mere cosmetic variations, but the former requires a bit more explanation. Completing a stage requires players to place buildings in a grid, effectively creating a kind of city block. The catch is that certain rows and columns are numbered. These numbers indicate how many buildings should be visible from “street level.” There are a number of different buildings that range in height, but only one of a given kind of structure can be placed in a row/column. In other words it’s very much like Sudoku, only with buildings.

Fortunately there are some simple and clever systems in Reiner Knizia’s City of Secrets Skyline to help players along. Not just hints, either. Swiping the screen will rotate the board, and leveling everything out in order to better make out what building are visible where can be very useful. Similarly, rotating the board for a top-down view will produce numbers on each building to represent how many floors it has. In other words, players are always aware of the current situation. It’s also just as frustrating and habit-forming as its number-focused cousin, which I mean in a good way. It’s got plenty of levels (56) ranging from easy to ridiculously tough, so it should keep puzzle hounds busy for a while.

I did notice that the rotation interface wouldn’t register properly on occasion. It’s works fine with small swipes, but broad gestures tend to confuse it and can even spin the board in the exact opposite direction from what was intended. It’s also somewhat disappointing that there’s a finite amount of content to enjoy, at least right now. All levels have a single solution and there’s no scoring system in place so there’s almost no incentive to replay completed puzzles. I know “56″ is a sizable number of stages, but they’re going to end eventually. I suppose I’m just bummed because I’ve been having so much fun with it and don’t want to run out of stuff to do.

Reiner Knizia’s City of Secrets Skyline can be a major head-scratcher at times, but that’s what makes it so great. Anyone who gets a kick out of filling grids with things (numbers, boxes or otherwise) will undoubtedly enjoy it.



Reiner Knizia’s City of Secrets Skyline


iPhone App – Designed for the iPhone, compatible with the iPad
Buy Now: $ 0.99

Our Rating: ★★★★☆ :: ALWAYS BET ON KNIZIA
Read Our Full Review >>

Released: 2012-02-03 :: Category: Games


Apps mentioned in this post: Reiner Knizia’s City of Secrets Skyline


About: Reiner Knizia’s City of Secrets Skyline Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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League of Evil 2 Review


League of Evil 2 Review


By on February 17th, 2012
Our Rating: ★★★★½ :: DELIGHTFULLY WICKED
Universal App – Designed for iPhone and iPad

League of Evil 2 is a sequel to the iOS trial platformer with a new art style, new levels, and new features.

 

Developer: Ravenous Games
Price: $ 2.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2, iPod touch 4

Graphics / Sound Rating: 4.5 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 4.5 out of 5 stars

Overall Rating: 4.25 out of 5 stars

League of Evil 2 is here to bring more scientist-punching trial platforming to the masses. After punching the corrupt general in the face, the protagonist of League of Evil is on the run, and must go punch more soldiers, ninjas, and scientists in the face so hard that they explode…again. Probably the first thing to notice about League of Evil 2 is that unlike the original’s pixel art and retraux style, this game uses hand-drawn graphics, and bursts out of the chiptune style. Otherwise, the same basic concept applies: run through relatively short levels, trying to collect the briefcase in them, and finish it by punching the scientist so hard int he face.

While it is familiar, it all still works. The level lengths are still perfect for mobile play sessions. While I love pixel art and chiptunes, I must say that the hand-drawn art in League of Evil 2 is fantastic. It’s detailed and well-animated, and still fits into the core style of the original. Features-wise, the game can’t really be beaten. It’s a universal app. It supports cloud saving through OpenFeint (which has to be enabled in the options – this does still synchronize to Game Center, so it’s not an either/or proposition). It supports the iCade. Heck, it even supports Joypad. Content-wise, it ships with twice as many levels as the original did when it launched, and that number tripled on the original; post-launch support should be expected for this one too.

The disappointing thing with League of Evil 2 is that any changes to the game beyond the graphics appear to be subtle. There are enemies that attack in different ways, but really, the heart of the game is the same: trial platforming that gets incredibly difficult. The touchscreen controls are generally solid, but they’re still touchscreen controls in a game that demands absolute precision at times in order to not die.

While it is very familiar, League of Evil 2 is still a ton of fun. Plus, it’s pretty much worth buying just because it’s a universal app with remote control support and cloud saving. Multiple device owners like myself will absolutely love this game.



League of Evil 2


Universal App – Designed for iPhone and iPad
Buy Now: $ 0.99
Released: 2012-02-15 :: Category: Games


Apps mentioned in this post: League of Evil 2


About: League of Evil 2 Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Apple Starts the Countdown to 25 Billion Apps

Courtesy of Morris

Today is a momentous day, as Apple is counting down to the 25 billionth app downloaded from the App Store. Take a moment to wrap your head around this, that’s roughly 3.5 apps for every single person on the planet Earth. You can check out Apple’s countdown clock and watch it tick towards the magic number: how else are you going to spend a Friday afternoon? Working? Pah, that’s for chumps.

Also, Apple is goosing things along by promising that whoever nabs the 25 billionth app will win a $ 10,000 App Store gift card. While that won’t buy you every single app ever released it will go a very long way to ensuring you have the most robust collection of games, tools and utilities this side of Cupertino. You better act fast though, because that ticker is moving awfully quick and we fully expect the winning app to be downloaded within the next few hours.

So let us just say congrats to Apple on this momentous occasion. Now if only they would give us a dollar for every app downloaded.



About: Apple Starts the Countdown to 25 Billion Apps is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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