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We mentioned yesterday that we believed that Rovio had bought the rights to Casey’s Contraptions. While neither the original developer or Rovio could confirm it yesterday, today we have gotten official word from Rovio that this was indeed the case.

Rovio’s VP of Franchise Development, Ville Heijari commented on our story from yesterday “We can confirm that we have acquired all rights to Casey’s Contraptions IP from Snappy Touch and Mystery Coconut. We are currently reworking the title to enhance it, and getting ready to re-introduce it in a true “expect the unexpected” Rovio style launch to an even larger audience”.

Ville further commented on what makes Casey’s Contraptions a perfect fit for the Rovio brand. “Working with Noel and Miguel has been fantastic, and this is a game that we all fell in love with from the first play. The gameplay is a perfect fit in our arsenal with its approachable, fun and highly addictive take on the physics puzzler genre.”

We also asked Noel Llopis, the developer half of the games creators and the face behind Snappy Touch how this deal happened. He commented “We didn’t create Casey’s Contraptions with any thoughts of ever selling it. We just concentrated on making the best game we could and infuse it with as much personality as possible. The fact that Rovio came along and wanted to buy it was a happy accident that happened along the way. We’re really excited to see it get a second chance and to have it reach a much larger audience than we could have ever dreamed of.”

It will be interesting to see what changes Rovio makes to the excellent game. Will they keep the innovative sharing features (in Casey’s Contraptions, you could share your solutions, many times very unique, with other players)? Will the art style change? Will it be simplified or more complex? What about crossovers — will we see Angry Birds show up in the game? All questions we’ll have to wait to find out. As the game gets closer to release, we will undoubtedly find out more.

Expect Rovio to release the game for iOS and Android this summer, with other platforms to follow after that.

And now that Casey’s Contraptions in the capable hands of Rovio, what’s next for Snappy Touch? Again, Noel comments “I’m working on my games full time. I haven’t decided what my next game will be yet. I do know that it will be focused primarily on creativity and player expression, just like Casey’s Contraptions or Flower Garden. At the same time, it will be quite different from those games. That seems to be a theme with me so far: After doing one game, even if it’s successful, there’s a lot less creative challenge to make something very similar, so I rather move on and explore something different.”

For a look back at what was, here’s the excellent gameplay trailer from the original Casey’s Contraptions. Now that the game has been removed from the store, it will have to do to hold you over.

We’ll let you know as soon as we find out more about this, the next game from Rovio.



About: Confirmed: Rovio’s First Post-Angry Birds Game is Casey’s Contraptions is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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The iPhone is packed with all sorts of sensors: GPS, gyroscope, facial recognition (camera), and more. It also has a fairly decent camera. Triggertrap combines the features in this powerful piece of equipment to set up automatic triggers for the iPhone camera. Users can set up some interesting automatic triggers with Triggertrap, like “take 50 pictures over 10 minutes” or “take a picture every 200 meters.”

Triggertrap offers 12 different trigger modes including time-lapse, sound sensor, facial recognition, and distance-lapse to name a few. The app also has an automatic HDR mode, HDR time-lapse, and a manual long-exposure mode.

Triggertrap even sells a dongle and connection cables to perform its automatic functions on SLR cameras. Customers can buy the Triggertrap Mobile Dongle for $ 9.99 and a connection cord that works with their camera that’s also priced at $ 9.99. There’s also a Twin Head Flash Adapter for using Triggertrap with flashes instead of cameras.

Triggertrap is $ 9.99 but a free version of the app exists with limited modes (time-lapse, seismic, and cable release modes).



Triggertrap


iPhone App – Designed for the iPhone, compatible with the iPad
Buy Now: $ 9.99
Released: 2012-04-29 :: Category: Photography





Triggertrap Free


iPhone App – Designed for the iPhone, compatible with the iPad
Buy Now: FREE
Released: 2012-04-29 :: Category: Photography


Apps mentioned in this post: Triggertrap, Triggertrap Free


About: Triggertrap Does Time and Distance-lapses on the iPhone is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Bounce Box Review


Bounce Box Review


By on May 10th, 2012
Our Rating: ★★★½☆ :: VIBRANT GRAPHICS
Universal App – Designed for iPhone and iPad

Bounce Box is an arcade-style game that requires players to keep the balls in the box without becoming distracted by the color changing background.

 

Developer: Andy Makes
Price: $ 0.99
Version: 1.1
App Reviewed on: iPhone 4S

Graphics / Sound Rating: 4.25 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 3 out of 5 stars

Overall Rating: 3.56 out of 5 stars

Bounce Box looks like a typical arcade game at first, but it morphs into a psychotropic trip as players advance in the game. The trance-like chiptune music and color morphing background work together to create a hypnotizing game, but the simple game play may affect its replay value.

The goal of this endless action game is to keep all the balls in the box. Tapping on one of the four sides of the box places a paddle on the screen that bounces the balls. As players progress in the game, new balls continue to float into the area all while the enchanting background changes colors. I particularly enjoyed how the visuals became more juicy as the game progressed.

The catch is that players only have three lives. Losing a ball equates to one lost life. When players lose all three lives, the game comes to an abrupt end.

Bounce Box includes a handful of Game Center achievements as well as a leader board for gamers to compete with their friends and players around the world. The leader board may either be viewed in Game Center or within the game itself.

Bounce Box is all about challenging gamers’ reflexes and climbing to the top of the leader board. There aren’t any power ups or items to collect— making the game play quite repetitive. Although it’s a fun and basic game, many players may not be compelled to continue playing. With only one game play mode, 12 Game Center achievements and no in-game challenges, the replay value of this game suffers.

Also, there was one issue with the interface that would improve the game play. The game provides players with a pause button, but there is not a restart button nor is there a way to quickly access the main menu from within the game. Gamers are forced to either play the game or pause it to play later.

Despite these few setbacks, the basic game play, visuals and music are the key selling points of Bounce Box. Combining all these features together creates a mind-blowing game that truly captivates gamers of all ages. For less than a dollar, Bounce Box is a great way to relax while killing time.



Bounce Box


Universal App – Designed for iPhone and iPad
Buy Now: $ 0.99 $ 1.99

Our Rating: ★★★½☆ :: VIBRANT GRAPHICS
Read Our Full Review >>

Released: 2012-04-16 :: Category: Games


Apps mentioned in this post: Bounce Box


About: Bounce Box Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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WordSplash Review


WordSplash Review


By on May 10th, 2012
Our Rating: ★★★☆☆ :: SIMPLISTIC
Universal App – Designed for iPhone and iPad

Simple but fun. At least for a little while.

 

Developer: Niceandlucky
Price: $ 0.99
Version Reviewed: 1.0.1
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 3 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 2.5 out of 5 stars

Overall Rating: 3 out of 5 stars

WordSplash lacks the looks and professional sheen of many other word-based titles, but underneath its simple surface is a fun and cathartic word game, even though it does get dull after a while.

The aim of the game is to create words from letters which float around the screen. Drag the letters together, tap with two fingers and watch the word vanish and gain points. That’s fundamentally all there is to it. As the player progresses and they gain more points, so the levels increase and the speed of new tiles appearing increases. It’s game over once 25 tiles co-exist on the screen but most fast thinkers won’t have to worry about this for a little while.

Bonuses appear, also, to mix things up slightly. These mostly consist of double or triple points, with the addition of a magic tile that counts as any individual letter.

The fun behind WordSplash is its relaxing nature. With early levels being quite slow and calm, it’s a fun way to kick back and calm down alongside the title. While later stages do get more thought provoking and challenging, it’s all done gradually so it’s never overwhelmingly so. The speed can always be adjusted for those who want a faster challenge sooner.

Restrictions do unfortunately come into place. There’s no Game Center support or even Open Feint, which makes competing for better scores limited. Sure, it’s fun to challenge one’s self but global leaderboards would have been so much more encouraging.

This kind of structure could have gone a long way to making WordSplash more than just a five or ten minute distraction. Something like challenges to form a certain word could have also helped here. WordSplash‘s benefit, in its ability to be so relaxing and minimal, is also its problem. There’s only so much fun to be had before it becomes forgettable.



WordSplash


Universal App – Designed for iPhone and iPad
Buy Now: $ 0.99

Our Rating: ★★★☆☆ :: SIMPLISTIC
Read Our Full Review >>

Released: 2012-04-21 :: Category: Games


Apps mentioned in this post: WordSplash


About: WordSplash Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Google+ for the iPhone Gets a Facelift

There’s been a major update for the Google+ app and it’s finally looking pretty stunning.

When first launched last Summer, the service was looking a little functional yet unexciting. This time round, it has had a huge overhaul and is looking much more glamorous.

Everything about Google+ is that bit more stylish, from crisper fonts to larger profile photos and a more inviting home screen.

Vic Gundotra, senior vice president of Google+, puts it best in a blog post about the update, explaining that the company is “embracing the sensor-rich smartphone (with its touchable screen and high-density display), and transforming Google+ into something more intimate, and more expressive.” He goes onto explain that the focus is on “fun and performance” with numerous subtle changes such as the placement of the +1 button, making the whole experience easier.

The update is out now for all to see. Let us know what you think of the facelift.

[Source: Google Blog]



Google+


iPhone App – Designed for the iPhone, compatible with the iPad
Buy Now: FREE
Released: 2011-07-19 :: Category: Social Networking


Apps mentioned in this post: Google+


About: Google+ for the iPhone Gets a Facelift is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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LEGO Harry Potter: Years 5-7 Review


LEGO Harry Potter: Years 5-7 Review


By on May 10th, 2012
Our Rating: ★★★½☆ :: WIZARDRY FUN
Universal App – Designed for iPhone and iPad

The final slice of Harry Potter life for LEGO fans.

 

Developer: Warner Bros
Price: $ 4.99
Version Reviewed: 1.1
Device Reviewed On: iPhone 4

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3.25 out of 5 stars
Gameplay Rating: 3.75 out of 5 stars
Replay Value Rating: 3.75 out of 5 stars

Overall Rating: 3.69 out of 5 stars

Usually, a new title in a series means improvement and solutions to earlier problems. LEGO Harry Potter: Years 5-7 doesn’t manage that, taking a step backwards in terms of its control scheme. What remains is still a great game and fine conversion of a highly enjoyable console game, but the controls will grate fast.

The first LEGO Harry Potter game deviated from predictability with its controls. At a time when virtual d-pads were seen as the best option for such games, it used finger taps for movement and gestures for casting spells. A moment’s practice ensured that it was a great method that worked intuitively and was enjoyable to put into action. Unfortunately, LEGO Harry Potter: Years 5-7 has reverted to using a virtual d-pad and buttons on the right hand side which affect spell casting and jumping. It works but it’s far from as entertaining as the original game. It borders on clumsy during busy sequences.

Controls aside and LEGO Harry Potter: Years 5-7 is a decent conversion of the console game. The last four films are all there with plenty of characters available to unlock. Smash em up fun remains with the need to destroy blocks to collect studs, while solving simple puzzles is all there. The only new addition comes from the in-app purchase option of Wizard Duels in which players can fight against some memorable names from the Harry Potter world. It is admittedly a little forgettable but fans will appreciate the option.

LEGO Harry Potter: Years 5-7 pushes the technology of the iPhone 4 and I did experience a few minor stutters, but the graphics shine through and also demonstrate the potential of the device. Only the cut scenes feel a little jagged and dated.

It’s frustrating to see the controls form such a pivotal step backwards for LEGO Harry Potter: Years 5-7. Other than that, it’s a great way of playing a highly enjoyable game for a much lower price than through console means.



LEGO Harry Potter: Years 5-7


Universal App – Designed for iPhone and iPad
Buy Now: $ 4.99
Released: 2012-05-03 :: Category: Games


Apps mentioned in this post: LEGO Harry Potter: Years 5-7


About: LEGO Harry Potter: Years 5-7 Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Starbunker: Guardians 2 Review


Starbunker: Guardians 2 Review


By on May 9th, 2012
Our Rating: ★★★½☆ :: FLASHY BUT FAMILIAR
iPad Only App – Designed for the iPad

Command futuristic soldiers to defend from the further onslaught of various enemy alien species.

 

Developer: imohoo

Price: $ 0.99
Version Reviewed: 1.1
Device Reviewed On: iPad 2

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3 out of 5 stars
Replay Value Rating: 2.5 out of 5 stars

Overall Rating: 3.25 out of 5 stars

Starbunker Guardians 2 is a sci-fi military take on the popular tower defense genre. Players place various space soldiers and vehicles with various weapons and armaments around different maps in an attempt to keep the advancing alien forces from breaching the bunkers in each level. These buildings that the player’s troops are defending are located at the end of paths of trenches that increase in complexity with each level.

As players defeat enemies, they acquire resources that they can use to generate new units to be placed in defensive positions around the map. These resources can also be used to upgrade existing units to increase the power and range of their weapons and other abilities. Players also gain crystals that can be used to purchase tech tree items that will increase the overall stats of the player’s units and open up new units for the player to use. With these tech tree options, the game takes an interesting departure from many other tower defense games. Unlocking the new units and abilities through access to new production facilities in the tech tree makes Starbunker: Guardians 2 feel more like a real time strategy game at times.

The individual visual elements in Guardians 2 are all top notch, however there is a stitched together quality about how they are all combined. The character models and animations are all very unique and varried, but the background environments seem a little bland and muted by comparison. The basic tower defense gameplay doesn’t vary much from level to level and the enemies don’t offer much variation either. While they are different enough to create some strategic challenges, enemy types often become repetitive, showing up several times in the same level. This becomes especially bothersome during the game’s longer levels which can sometimes last up to 30 waves.

While Starbunker: Guardians 2 is a great looking game in many ways, it lacks a lot of the detailed design that goes into a truly memorable game. It also lacks engaging gameplay and only offers a few unique features to keep players interested. It’s a competent tower defense game with a great sci fi feel, but it won’t have the staying power to keep players playing again and again.



StarBunker:Guardians2 HD


iPad Only App – Designed for the iPad
Buy Now: FREE $ 0.99

Our Rating: ★★★½☆ :: FLASHY BUT FAMILIAR
Read Our Full Review >>

Released: 2012-04-18 :: Category: Games


Apps mentioned in this post: StarBunker:Guardians2 HD


About: Starbunker: Guardians 2 Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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No doom and gloom for the pygmies this time around. At least, not on a global scale. The Pocket God Comics app is getting an update (or rather just got one by the time this ends up being readable) including the 16th issue and a fairly major tweaking to the store’s interface.

In this latest episode, the girls need to fix their raft with a laser. Sure, that makes perfect sense. The catch is they can only get one by catching a laser shark. Oddly that makes a little more sense. And, of course, mayhem and hilarity shall ensue as the pygmies attempt to bag a very large, toothy, and heavily armed fish. The app itself (pictured above) should also be much more navigable. New issues, featured releases, Top Titles and more will be right up there on the main page for all to see and access. It’s looking pretty slick all things considered.

By the time people start reading this, the update should be live. Assuming there are some folks out there who don’t own the app yet, it’s also available for the incredibly low (and obnoxiously expected) price of $ 0.99.



Pocket God Comics


Universal App – Designed for iPhone and iPad
Buy Now: $ 0.99

Our Rating: ★★★★☆ :: SHORT BUT SWEET
Read Our Full Review >>

Released: 2010-08-02 :: Category: Books


Apps mentioned in this post: Pocket God Comics


About: Pocket God Comics Getting Another Issue and a Substantial Facelift is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

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Brainsss Review


Brainsss Review


By on May 9th, 2012
Our Rating: ★★★★☆ :: EPIC
Universal App – Designed for iPhone and iPad

Brainssss is a zombie game where the player gets to be the zombie.

 

Developer: Lonely Few
Price: $ 2.99
Version Reviewed: 1.1.1
Device Reviewed On: iPad (third generation)

Graphics / Sound Rating: 3.75 out of 5 stars
Game Controls Rating: 4.5 out of 5 stars
Gameplay Rating: 4.25 out of 5 stars
Replay Value Rating: 3.75 out of 5 stars

Overall Rating: 4.06 out of 5 stars

Brainssss is a Real Time Strategy (RTS) style zombie game where the player controls swarms of zombies in a zombie apolocapyse. The game is unique and I absolutely love games with this type of control scheme on the iPad.

Brainssss is definitely an interesting take on the zombie genre. Instead of killing zombies and trying to survive, the player controls the zombies themselves and helps spread the effects of the zombie apocolypse. I sort of thought of myself as the a zombie hive-mind as I played through the game.

The controls are fairly easy to use. It’s most comparable to a real-time strategy game. The player drags a finger across the units (zombies) he or she wishes to control and then taps the target location. There’s also an incredibly useful split button that breaks the selected group into half its original size, allowing the user to make decisions on a micro level. Moving about the screen is done with two-finger swipes. One control that I wish it had was the ability to zoom out. The levels are much too large to just discover by moving about. Players should be able to scan the level by pinching.

There are six “phases” of levels for the players to play through with more coming soon. Each level has a specific objective, although most consist of the basic zombie premise of converting humans.

As an added bonus, the player occasional unlocks comics. They’re just humorous stories with a few frames of art. The first one I unlocked was about a wife that couldn’t tell her husband was a zombie because he was still just sitting and starring at the TV when she came home.

The music is a little off. It’s a bit circus-y. While it’s definitely a funny contrast to the gameplay, it honestly just sounds strange and doesn’t quite fit.

In-app purchases and currency in Brainssss are for power-ups. Players purchase BBs that can be used in the store to purchase boosts for the zombies like speed boosts, extra life, and increased damage.

For $ 2.99 with the promise of more free levels to come, Brainssss is a great value. Any fan of RTS or zombies should grab this one.



Brainsss


Universal App – Designed for iPhone and iPad
Buy Now: $ 2.99

Our Rating: ★★★★☆ :: EPIC
Read Our Full Review >>

Released: 2012-05-03 :: Category: Games


Apps mentioned in this post: Brainsss


About: Brainsss Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

Popularity: unranked [?]

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N.O.V.A. 3 Review


N.O.V.A. 3 Review


By on May 9th, 2012
Our Rating: ★★★★☆ :: PRETTY GOOD NOVA
Universal App – Designed for iPhone and iPad

N.O.V.A. 3 is Gameloft’s latest first-person shooter, and it’s quite a looker, but does the technical expertise lead to a fun game underneath?

 

Developer: Gameloft
Price: $ 6.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2

Graphics / Sound Rating: 5 out of 5 stars
Game Controls Rating: 2.5 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Replay Value Rating: 4 out of 5 stars

Overall Rating: 3.75 out of 5 stars

Gameloft are back with the biggest entry in their console-style FPS N.O.V.A. franchise yet, and I mean that literally: N.O.V.A. 3 is 1.57 GB of FPS action for iOS. Make sure to have some free space handy.

For those unfamiliar with the running storyline of the N.O.V.A. series, don’t expect to know much of what’s going on with established characters and plotlines. There’s an gruff intergalactic super soldier named Kal Wardin who’s known throughout the galaxy for his brave efforts, though he really just wants a day off, but he keeps getting caught in the middle of intergalactic warfare where he’s the only one that can save the day. There’s some typical FPS storyline stuff about evil aliens, Judgers, artifacts, terraforming, and a support AI in an inappropriately-dressed android form.

However, all that is really irrelevant when the general goal is “follow waypoint to objective, kill all who stand in the way.” Occasionally a crystal needs to be put in a special slot, but it still follows the “connect the dots” objective formula. Along the way there are cutscenes to explain who, what, where, when and why Kal Wardin has to shoot at the next set of enemies, with occasional sequences in vehicles and giant walking robots. There’s new weapons to pick up and new enemies to fight, as the game just rolls along to its destination.

N.O.V.A. 3 is definitely a looker. The details and visual effects are among some of the best on iOS. The game may not look as clean as Infinity Blade 2 does, but considering that this is an a live action game and not a collection of choreographed set pieces, it’s a fair tradeoff. The game feels somewhat generic compared to the popular console and PC shooters it takes clear inspiration from – by my rough calculations, it’s like 2 parts Halo, 1 part Call of Duty – but for a mobile game? It is remarkably impressive.

The online multiplayer, which follows a similar mix with weapons to pick up and player upgrades that can be earned, works extremely well. I jumped in to some 12-player games with presumably international players since it was before the US launch, and found the experience to still be extremely smooth. Sure, because of the fact that these are touchscreen controls, it feels kind of like the generic brand cola of online deathmatching (much as the whole game does), but the experience was far smoother than the console Halo games I was playing the night before. The whole experience feels awfully familiar, but that’s thanks to the underlying tech being so impressive.

Controls are the issue here. Namely, there’s just way too much going on. There are too many virtual buttons to use, and in the midst of a firefight, reliably trying to jump or use an ability then go back to firing, or aiming quickly at an enemy, it’s just far too difficult. The auto-aim when zooming in on enemies will shut up any PC gamer who ever complained about the generous auto-aim in a console FPS. Weapon and ability switching may be conveniently swipe-based, but with more than two of each to switch to, it becomes inordinately difficult to figure out what is what in the heat of battle. Didn’t Halo introduce a two-weapon system just to solve this very problem of weapon switching without keyboard and mouse? While the game’s AirPlay Mirroring and display output support works well enough (the framerate does chug a bit when powered by the iPad 2 on a remote display, but on a positive note latency through AirPlay is minor), the controls are even more challenging to use when not looking at the screen.

N.O.V.A. 3‘s audience is clear: it’s for the FPS fan who wants a big, console-style game on their iPhone or iPad, and is willing to tolerate some control issues in order to get that experience. It can feel corny at times with the way it shamelessly borrows elements from bigger, more established titles, but a lot of work has clearly been put into this to make it work as best as it can on mobile.

This is the demarcation point between consoles and mobiles. It’s increasingly possible to get a big console-style game on mobile, but the inherent drawback of touchscreen controls and the lack of tactility are really the only aspects that hold N.O.V.A. 3 back. Those who are prepared to look past them are the ones that will have a great time with this.

N.O.V.A. 3 is scheduled to go live in the App Store at midnight tonight, at the link here: N.O.V.A. 3



N.O.V.A. 3


Buy Now: FREE
Released: 0000-00-00 :: Category:


Apps mentioned in this post: N.O.V.A. 3


About: N.O.V.A. 3 Review is a post from 148Apps

148Apps – iPhone App Reviews, iPhone Game Reviews, and iPhone News

Popularity: unranked [?]

Tagged with:
 
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